Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([6, -1, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1139, 0, 3, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What's this stone monument?\nThere's letters engraved upon it, but they're blurred and difficult to read..."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We have no reason to be in a place like this.\nQuit fooling around and head to the Hellgondo Shrine."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Luka...there's no reason for us to be in a place like this. Let us leave here at once."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1139, 0, 4, 0])
      GatherFollowers([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is the seal's monument."])
      ShowText([""])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>This is a multi-layered soul barrier...\nIt keeps the soul of the great sinner sealed so that it is unable to reincarnate."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What in the world could he have possibly done to deserve that? Let's see, the great sinner's name carved upon this stone monument is--"])
      ShowText([""])
      ShowText([""])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>--Heinrich Hein?!"])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["sonia_fc3", 7, 0, 2])
        ShowText(["\\n<Sonya>Is this saying that's the hero Heinrich...?!"])
        ShowText([""])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>It's unlikely that it's a different person with the same name. But why on earth did Ilias seal away Heinrich's soul...?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
        ShowText(["\\n<Alicetroemeria>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
        ShowText(["\\n<Heinrich>I see, so that is my future self..."])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Wait([30])
      ShowAnimation([7, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([90])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_heinrich_st51", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker>ANGEL...ANGELLLL..."])
      ShowText([""])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>He's back again!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Wait a minute, he's come back already...?!"])
      ShowText([""])
      ErasePicture([5])
      Wait([30])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowAnimation([8, 501, false])
      Wait([30])
      ControlSwitches([32, 32, 0])
      Wait([90])
      ShowPicture([5, "80_heinrich_st51", 0, 0, -150, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_heinrich_st51", 0, 0, 150, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker B>ANGELLLLL... KILLLL..."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What, there's...\nMore than one of these guys?!"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([4, 143, 0])
        ShowTextAttributes(["eva_fc1", 2, 0, 2])
        ShowText(["\\n<Eva>Hold on, why are they multiplying?!\nMoney doesn't multiply, but things like these do?!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker A>ANGEL...ANGEL...ANGELLL...!\nKILL KILL KILL KILLKILLKILLKILLKILLKILLKILLKILL\nKILLKILL..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker B>ANGELANGELANGELANGELANGELANGELANGELANGELL!!\nKILL KILL...KILL, KILL, KILL...!"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>Kh, they're going to attack us!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>They're about to attack us, get ready for battle!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
        ShowText(["\\n<Morrigan>I don't care, I'll just blow 'em all away!!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ErasePicture([6])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 1491, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
      ShowText(["\\n<Armored Berserker>AN...GELLLL..."])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_syometu\", @pitch=100, @volume=100)"])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Armored Berserkers turned into particles and disappeared."])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Why are there so many of them...?\nNot only are they coming back, but they're multiplying too..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>The thoughts of Heinrich were sealed away here... That seal has faded, and now those thoughts are leaking out."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>He harbored a terrifying hatred for angels.\nThat hate spread around the surroundings and attached itself to the holy mana in the atmosphere."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>That is how the Armored Berserkers are born.\nThey are crystallizations of holy mana that have gone berserk due to his hateful thoughts."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So in other words... Heinrich's thoughts are going to keep creating an endless number of Armored Berserkers?"])
      ShowText([""])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>There's no way we can simply ignore this.\nIs it possible to reseal him so that his thoughts will stop leaking out?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["mefist_fc1", 2, 0, 2])
        ShowText(["\\n<Mephisto>It would be impossible with my power to repair the seal to that extent. Even the power of the current Monster Lord wouldn't be enough to reseal them."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Damn it, being powerless is so frustrating.\nNow what are we supposed to do...?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
        ShowText(["\\n<Alicetroemeria>...I will reseal him.\nI shall cut off the supply of holy mana with a magical seal."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Alicetroemeria... You..."])
        ShowText([""])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Four veins, eight shackles.\nForbid this soul from transmigrating with your seal."])
        ShowText([""])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Heinrich's soul has been resealed!"])
        Wait([30])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>...With this, we should be safe for now.\nHeinrich's thoughts should no longer be leaking into the outside world."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>But why did Ilias seal away the legendary hero?\nAlso, why were Heinrich's thoughts so tainted with hatred..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
        ShowText(["\\n<Alicetroemeria>Ilias...\nTo treat the hero who believed in you so much like this..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
        ShowText(["\\n<Alicetroemeria>............"])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Black Alice...\nI feel like I've seen your true face for the first time."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Fufu... You and I are alike.\nBoth in the journeys we've walked so far, and the road that comes after..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>...I really hope it doesn't come to that."])
        ShowText([""])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>............"])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I don't know how those two are alike.\nAlicetroemeria likely wouldn't tell me if I asked her..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>...We must reseal him immediately.\nBut I'm not sure I can do it as I am now...\nCan I trust you to do this, Eden?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Yes, leave this to me.\nWill it be fine if I cut off the supply of holy mana with a heavy magic seal?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Four veins, eight shackles.\nForbid this soul from transmigrating with your seal."])
        ShowText([""])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Heinrich's soul has been resealed!"])
        Wait([30])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...We should be safe now with this.\nHeinrich's thoughts will no longer leak into the outside world."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
        ShowText(["\\n<Heinrich>Ilias...\nYou're probably not going to tell me anything, are you?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>............"])
        ShowText([""])
        ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
        ShowText(["\\n<Heinrich>My future self is sealed here...\nI guess the decisions I make from now on will eventually lead to this fate."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Heinrich..."])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>What happened here was a most unfortunate turn of events. You were too immature, and I was also too stubborn."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Seeing the shadow of my former actions all over again... I don't think you will turn out the same way now."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>And I now...\nwould never do such a foolish thing again."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
        ShowText(["\\n<Heinrich>If you say so..."])
        ShowText([""])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>............"])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I don't know what happened between those two.\nAnd I don't think I should pry into it either."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I don't feel so relieved for some reason...but the problem's been solved, right? That Armored Berserker won't be coming back again?"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Mhm, we've finished what we needed to do here.\nNext up, the Monster Lord's Castle at last...!"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Yeah... All right then, let's go!"])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["There's only one thing left to do on the Monster Continent. Enter the Monster Lord's Castle, and restore Alice to the Monster Lord's throne."])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["There will likely be some great challenges awaiting us.\nEven so, I can't give in to them..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Yes, we have finished what needed to be done here.\nAfter this is the Monster Lord's Castle at last."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Yeah... All right then, let's go!"])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["There's only one thing left to do on the Monster Continent. Enter the Monster Lord's Castle, and question the Monster Lord about her true intentions."])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["There will likely be some great challenges awaiting us.\nEven so, I can't give in to them..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ControlVariables([1139, 1139, 0, 0, 5])
      PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1139, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This stone monument seals away the great sinner.\nThe name \"Heinrich Hein\" is engraved upon it."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 16, 1, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 16, 1, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 16, 1, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 16, 1, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 16, 1, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 10
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 11
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 12
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 13
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 14
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 15
Name = "通行止め"

  Page 0
    Empty([])
